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Project In progress Public Posted Dec 2023

HookShooter Prototype Game

I created HookShooter as a Project for the Game Programming module in my Immersive Application and games Course. When I initially began conceptualizing what I w...

I created HookShooter as a Project for the Game Programming module in my Immersive Application and games Course.


When I initially began conceptualizing what I wanted to do for the Project. I knew I wanted to create something that was unique and immersive for the player. While researching, I got inspired by Apex Legends' Pathfinder, which had a grappling ability which allowed the player to gain great speed with enough skill.


I knew I wanted my game to be a Platformer, Shooter and Mobility-Focused. As such I designed the game to incentivise the player to use their grappling hook as much as possible. To do this, I made the floor lava so to push the platformer aspect of the game, created the grappling hook to allow the player to gain lots of speed, made the enemies have a damaging field around them to prevent the player from staying idle for too long and enemies shot bullets that knocked the player away into the lava floor.


The Player's Main goal would be to reach the top platform and this had to be done without any the player's health reaching 0 and without touching the floor.


Although I faced many difficulties in the creation of this project, I learnt a lot from the experience, a lot about the interactions between Unity and C# Scripts and I also learnt to be more patient with myself and programming.

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