Skip to main content
Project In progress Public Posted Nov 2025

My experience in 3D modelling

I recently became really interested in 3D modeling, mainly due to inspiration from many Sci-Fi movies and my passion to create. Hence, I went to research on the...

I recently became really interested in 3D modeling, mainly due to inspiration from many Sci-Fi movies and my passion to create. Hence, I went to research on the various platforms in which I can 3D model. That was when I came across Blender, a free and open source 3D creation software.

The moment I entered the software, I was just speechless. It looked really complex-so many buttons and features, even extensions. I didn't know what to do. So, I went on Youtube to watch a few tutorials on the basics of Blender (Blender Guru). From there, I learnt how to move, scale and select my objects, most importantly, go into edit mode which was where most of the 3d modelling is done. As someone who usually prefer to work on things alone, I have developed a habit of solving problems myself, so I spent a few hours playing with the software myself. After gaining a bit more confidence, I decided to enbark on a small project, create something that looks visually appealing and maybe even do some animations if possible. I searched up a step-by-step tutorial on how to model a blazing sword stuck in a stone (CG Fast Track), which I successfully followed through and created something that I am proud of.

The whole process took about a week. Reflecting on this introduction into my 3D modelling journey, I am really proud of what I was able to achieve. I was able learn about modifiers, something I had a lot of difficulty understanding during the first few days. I learnt that the order of modifiers is really important, as well as the individual settings to be applied to each modifier. Additionally, I learnt a few tricks I can use to not only make what I want more easily, but also have a better quality (better topography which leads to better shading and overall quality of model). Some of these include applying modifiers instead of keeping them in the bar, though one will not be able to edit the modifier anymore unless one undoes the action. I learnt about composition and principles or scenery too.

Most importantly, I learnt that you should not be scared to start, and that is important to let your imagination run wild. I know that Blender might seem really daunting to first timers, but once you start learning, step-by-step, it gets easier, and it becomes enjoyable. It doesn't matter if you are unable to achieve the results you want on the first try, because its only by trying where you actually learn and become better. Trust me when I say that, because I have personally restarted my Project many times before achieving the final result. To add on, there is flexibility in whether or not to follow the tutorials. If you feel like removing some parts of the model from the tutorial, do as you wish! For example, retexturing the model by using a texture you prefer and adding chains to the sword and smoke effects into the scene. I myself was scared to do this at first, but reflecting on my journey, this is something we, learners, should do! Don't be scared to explore the software and create something you are truly proud of :)

Comments